Author Topic: ::prices  (Read 86 times)

[Valkyrie] Justin

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::prices
« on: February 19, 2012, 07:14:27 pm »
SImple


I suggested having command

::prices


copy the price list on forums

make interface that

once done that command the obvious happens


a list of the prices

in lettering order shows up
THE SEXY BEAST

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rang3r n 2h

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Re: ::prices
« Reply #1 on: February 20, 2012, 02:51:28 am »
thats a really good idea

ditisrandom

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Re: ::prices
« Reply #2 on: February 20, 2012, 03:25:25 am »
I totally agree with this, no more newbs asking for prices! :D

Michelle

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Re: ::prices
« Reply #3 on: February 20, 2012, 09:07:18 am »
Aaaight, Love it!
Ingame name ; Kissmypure, Project dice.
Clan name ; Pvm Beasts.

erry day am shuffling.. (:<

Miika

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Re: ::prices
« Reply #4 on: February 20, 2012, 07:14:08 pm »
Sorry, but no.
The prices are not set in stone. One person can sell a d bone for 10k, another for 50k, and another for 1b. It's their choice.
Also, with out small economy/player base, prices fluctuate a lot.

I pray one day that the sexy adam will marry me!

[Valkyrie] Justin

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Re: ::prices
« Reply #5 on: February 20, 2012, 10:23:05 pm »
I was thinking they could be, and prices depending on players could revolve around that certain price.


EX: GE in actual rs

they have set prices but you can buy/sell for under or more
THE SEXY BEAST

Miika

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Re: ::prices
« Reply #6 on: February 21, 2012, 05:08:13 pm »
If you want to give us a GOOD GE code, go ahead.
If you want to formulate/find a GOOD algorithm to calculate the price fluctuations, go ahead.
If you know an economist who happens to play RSPS...talk to him.

Thanks

I pray one day that the sexy adam will marry me!